An Agile Approach to "Metrics": Applied Macromeasurements to free pdf ebook was written by Rpellettieri on June 17, 2010 consist of 6 page(s). The pdf file is provided by danube.com and available on pdfpedia since April 07, 2012.
an agile approach to “metrics”:
applied macromeasurements to ensure
on-time delivery
this article..them
you get what you measure. if you are only interested..is necessary to
avoid entropy. this leader’s first responsibility is to...
An Agile Approach to “Metrics”:
Applied Macromeasurements to Ensure
On-Time Delivery
This article challenges the value of traditional metrics for managing product
development schedules and presents a reality-based alternative which is
compatible with Agile approaches such as Scrum and XP.
It is written for development managers or Scrum Product Owners who want to make decisions
based on empirically derived schedule forecasts instead of shooting in the dark.
WHY SHOULD PRODUCT OWNERS FOCUS ON THE BIG PICTURE?
Management by micromeasurements leads to micromanagement. Examples of
micromeasurements are:
• Tracking intermediate development milestones such as requirements documents, design
documents (UML, database schema diagrams, etc.), test plans, and other activities typically
depicted on the Gantt charts of waterfall and RUP projects
• “Metrics” such as number of Source Lines of Code (SLOC) created
• In Scrum, the daily Sprint Burndown Chart
1
2
• Tasks and the actual hours expended on them
You get what you measure. If you are only interested in showing how hard you’ve tried to meet a
goal, traditional metrics will serve you well. Unfortunately, they tend to create “perverse incentives”
that detract from the larger goals of delivering working maintainable product quickly.
We have observed that project after project will appear to be on track according to traditional
tracking methods, only to disappoint customers when it comes time to show a functional product
3
.
Does this mean the organization leader should cease all measurement and hope for the best?
Certainly not! Agility is not anarchy; Agility entails a continuous feedback loop between the
development team and the product’s targeted marketplace. Inspect and adapt! The Product
Owner’s feedback regarding the extent a team’s activities meet organizational goals is necessary to
avoid entropy. This leader’s first responsibility is to provide vision and feedback to what extent the
team’s efforts satisfy the vision.
WHAT ARE SOME USEFUL BIG-PICTURE MEASUREMENTS?
If you’re interested in meeting business objectives, your metrics and
targets should focus on real, irrefutable progress. If you are ultimately
interested in rapid, sustainable shipment of functioning product, why not
align your metrics accordingly?
Velocity
If you are ultimately
interested in rapid,
sustainable shipment of
functioning product,
why not align your
metrics accordingly?
Scrum emphasizes demonstration of potentially shippable product
increments at regular, frequent intervals, starting with the first iteration (30 days or less).
Demonstrable increments of functionality force end-to-end validation of the vision, the
requirements, the steps necessary to implement them, and the schedule forecast. The Sprint
Review Meeting at the end of each iteration provides an opportunity to measure Velocity.
You're reading the first 6 out of 6 pages of this docs, please download or login to readmore.
Velocity:
The rate at which teams meet commitments to demonstrate
potentially shippable functionality, measured at fixed intervals
and factoring in the effort estimates of the commitments.
The effort estimates can be expressed in time-based units or abstract
relative units known as “story points.”
4
When Does Short-term Velocity Translate Into Sustainable Velocity?
Agilists embrace the
reality that our
understanding of what we
want to build changes as
we build it.
Extrapolations from short-term Velocity will not yield useful predictions over the life of a project if
the development team cuts corners to make shoddy demos. “Technical debt” drags down future
Velocity by slowing the rate of delivering functionality or increasing the rate of bugs and regression
failures.
Preventative measures that have proven successful against technical debt are the “Agile
Engineering Practices”: Test Driven Development (TDD), aggressive refactoring, continuous
integration, and pair programming. Acceptance criteria that prevent technical debt by requiring
these engineering practices every Sprint (iteration) contribute to a predictable and sustainable
Velocity.
XP guru Ron Jeffries makes a similar point by advocating Running Tested Features (RTF) as a
7
project metric . The RTF metric is similar to Scrum Velocity when Product Backlog Items focus on
features and include automated test in each item’s acceptance criteria.
Note that Velocity measurements must be observed for several consecutive fixed length Sprints
before they can have any predictive value. Changes to team composition will invalidate the Velocity
6
measurement. Even adding good people to a team may reduce Velocity .
Another caveat is that Velocity measurement works best when the team is developing end-to-end
“potentially-shippable” functionality each Sprint, as demanded by the Scrum framework. It may not
work for phase-wise (waterfall) development such as doing database design one Sprint followed by
user-interface development the next.
Measurement of Requirements Change (a.k.a. “Scope Creep”)
The frustration with “scope creep” is rooted in the illusion that
requirements can be completely known at the start of a project. Agilists
embrace the reality that our understanding of what we want to build
changes as we build it. It is useful to measure the rate of requirements
change, both for an expected release (which may be tied to a fixed
date), and for the entire product. Comparing the rate of requirements
change to the development team’s Velocity can help adjust scope for a
fixed release date, or predict the completion date of a “fixed-scope”
project.
Earned Business Value (EBV)
In Scrum, the Product Owner prioritizes requirements, generally according to anticipated Return On
Investment (ROI). The Product Owner may estimate “Business Value” representing the expected
return of each Product Backlog Item. Some Product Owners may prefer to think of Business Value
in dollar terms, while others will prefer relative units. ROI of each item can be estimated by dividing
the Business Value by the team’s effort estimate. When Product Backlog Items are proved to be
8
completed (per their acceptance criteria), they contribute to Earned Business Value .
Earned Business Value (EBV):
The percentage of the known desired business value that is coded, tested, documented,
and potentially shippable (or whatever “done/done/done” means on your project).
EBV is sometimes referred to as “Earned Value Metrics” (EVM).
The use of empirically
observed measurements
has demonstrated
greater predictive value
than traditional (i.e,.
speculative) approaches
to scheduling.
© Copyright 2010 CollabNet, Inc. All rights reserved.
2
REPRESENTING MACROMEASUREMENTS VISUALLY
Product and Release Burndown Charts
®
®
9
ScrumWorks Basic and ScrumWorks Pro generate Enhanced Product Burndown Charts showing
Velocity and the rate of requirements change over a range of Sprints, as shown below.
This shows progression of the product or release backlog size from one Sprint iteration to the next.
The height of each bar represents the total amount of uncompleted work known at the beginning of
each Sprint. As the team completes work, it’s chopped off the top of the bar. Work added to the
backlog from one Sprint to the next (requirements change) is tacked onto the bottom of the bar.
The red line (on top) represents Velocity as previously described. The blue line (underneath)
represents the rate of requirements change—typically new “stories” added to the backlog. If these
lines converge, one can project a completion date based on historically observed trends. The use of
empirically observed measurements has demonstrated greater predictive value than traditional (i.e.
speculative) approaches to scheduling. As stated above, the more history, the better the predictive
value. We have observed that at least four Sprints must be completed before one can have any
confidence that Velocity trends will continue.
Measuring the actual rate teams deliver working functionality can eliminate the need for accurate
time-based estimates.
This graph can be produced either for an entire product development cycle or for a release or
subset of releases. A Product Owner facing a fixed date release can use this graph to continuously
tune the expected scope to hit the release date.
In the example above, the Product Owner is aggressively managing release scope to work with a
fixed release date. This entails some re-prioritization every Sprint as new needs appear on the
backlog. Re-prioritization for a fixed release date often includes painful decisions to move backlog
items into future releases (or into the freezer). A faster Velocity wouldn’t necessarily solve this—
10
product development can be a kind of Red Queen’s race where every added capability creates a
demand for two more.
Non-convergent Velocity and Scope Creep
The example below is a new team moving through the “forming,
storming, norming, performing” growth stages, and more typical of what
this author sees when consulting clients who have recently adopted
Scrum. Team Velocity is increasing and may not have stabilized yet. The
rate of scope increase has slowed slightly. But the lines appear unlikely
to converge any time soon. Management’s options include:
One way to prevent late
discovery of important
requirements is to
increase stakeholder
attendance at each Sprint
Review Meeting.
© Copyright 2010 CollabNet, Inc. All rights reserved.
3
• Trying to increase the rate of Velocity increase (acceleration, or
∆v)
by removing team-
reported impediments
• Cutting scope of the pending release
• Adding additional teams
11
• Cancelling development
12
Earned Business Value (EBV) Graph
The following graph shows Earned Business Value (as previously defined) from one Sprint to the
next for a real project
13
. The X axis represents Sprint iterations. In this particular example, the
team, working at a nearly constant Velocity (not shown), delivered most of the business value within
the first half of the project due to ROI-inspired prioritization by the Product Owner.
The downtick at Sprint 10 and quick recovery by Sprint 11 represent the discovery that important
(but easy-to-build) functionality was missing after the product went to alpha release. The high ROI
(high business value / low development effort) of the missing functionality caused the EBV spike at
Sprint 11. Frequent reality checks with end users (validation) increase the Product Owner’s
opportunity to discover high ROI items sooner. Agile approaches are skeptical and validation-
centric for this reason. One way to prevent late discovery of important requirements is to increase
stakeholder attendance at each Sprint Review Meeting.
As of 2008, ScrumWorks Pro supports EBV graphing.
© Copyright 2010 CollabNet, Inc. All rights reserved.
4
CONCLUSION
Examining macromeasurements on a frequent basis (such as once per iteration) allows the Product
Owner to inspect and adapt product and release plans based on empirical data without hampering
team self-organization.
ABOUT THE AUTHOR
Michael James
Michael James is a software process mentor and Certified Scrum Trainer,
focusing on the engineering practices that enable Agile project management.
Having worked in the software industry for more than 20 years as a software
developer (formerly “architect”), he has experience in automated testing that
predates the Extreme Programming movement; formal, phased, high-
ceremony processes based on DOD-STD-2167A; chaotic non-processes of
the dot-com era; and Agile processes including Scrum and XP.
ABOUT COLLABNET
CollabNet leads the industry in Agile application lifecycle management (Agile ALM) in the Cloud. The
CollabNet TeamForge™ ALM platform, CollabNet Subversion software configuration management (SCM)
solution, and ScrumWorks
®
project and program management software enable teams using any
environment, methodology, and technology to increase productivity by up to 50% and reduce the cost of
software development by up to 80%. The company also offers training, including Certified ScrumMaster
training, software development process improvement services, and an innovative community management
approach to driving enterprise development success. As the founder of the open source Subversion project,
CollabNet has collaborative development for distributed teams in its DNA. Millions of users at more than
2,500 organizations, including Applied Biosystems, Capgemini, Deutsche Bank, Reuters, and the U.S.
Department of Defense, have transformed the way they develop software with CollabNet. For more
information, visit
www.collab.net.
REFERENCES
1.
The Sprint Burndown Chart is a valuable tool for team self-management. Excessive
management attention to team self-management artifacts will lead to finger-pointing and
“looking good for the boss,” impeding the candid interaction among team members
necessary for hyper-productivity.
In Scrum, “Product Backlog Items” represent demonstrable functionality while “tasks” are
the specific activities teams devise to complete them — a “what vs. how” distinction.
The Who. “Won’t Get Fooled Again.” Who’s Next. London: Polydor Records, 1971.
Abstract relative “story points” eliminate the illusion of precision. Ironically, this results in
more accurate forecasts when combined with empirical Velocity.
http://kanemar.com/2006/07/23/technical-debt-and-the-death-of-design-part-1/
http://www.collab.net/blogs/how-to-survive-technical-
debt?q=blog/michaeljames/how_to_survive_technical_debt
Ron Jeffries. “A Metric Leading to Agility.”
http://www.xprogramming.com/xpmag/jatRtsMetric.htm
Dan Rawsthorne. “Calculating Earned Business Value for an Agile Project.”
http://www.agilejournal.com/content/view/54
Derived from Mike Cohn’s “Alternative Release Burndown Chart.” Ref: Cohn, M. Agile
Estimation and Planning. Prenctice Hall, 2005.
2.
3.
4.
5.
6.
7.
8.
9.
10. http://en.wikipedia.org/Red_Queen’s_race
© Copyright 2010 CollabNet, Inc. All rights reserved.
5
11. Increasing one team’s size much beyond seven people usually reduces its effectiveness.
12. Causing development to “fail fast” and get canceled early instead of years and millions of
dollars too late is a type of success.
13. Case study provided by Dan Rawsthorne, Ph.D., CollabNet, Inc.
© Copyright 2010 CollabNet, Inc. All rights reserved.
6
You're reading the first 6 out of 6 pages of this docs, please download or login to readmore.